Luna Beauvois

Freelance 3D Artist & Unreal Developer

I build 3D characters, environments, and interactive experiences for games, films, and VR projects. I specialize in motion capture - from directing actors to cleaning up the data - and I'm fast at turning concepts into finished assets, whether you need realistic or stylized work.

Core Expertise

  • 3D Modeling, Rigging & Animation (Characters, Environments, Props)
  • Motion Capture Direction & Data Cleanup
  • Unreal Engine Development & Custom Shaders
  • VR Experience Development
  • Virtual Production & Real-time Rendering

I work with game studios, film productions, and VR companies who need someone who can handle the technical side while understanding the creative vision.

HowlCast VTuber Software
HowlCast Day Scene
HowlCast Night Scene
HowlCast Day Scene
HowlCast Night Scene

HowlCast

Personal VTuber Software Project

An experimental VTuber application I'm building in Unreal Engine for real-time 3D avatar streaming. Most VTuber software uses Unity, so I wanted to see what was possible with Unreal's rendering pipeline.

Currently working features

  • Basic 3D avatar streaming
  • Live facial motion capture integration
  • Twitch streaming service integration
  • Real-time rendering in Unreal

It's an MVP right now - functional but missing a lot of the polish and features I want to add. This is my playground for experimenting with real-time character animation and motion capture workflows.

Infinite Museum VR Experience
Museum Foyer Complete
Basic Materials Pass
Foyer In Development
Initial Blockout
Museum Foyer Alternative View
Museum Foyer Complete
Basic Materials Pass
Foyer In Development
Initial Blockout
Museum Foyer Alternative View
First Pass Lighting
Museum Interior Design

Infinite Museum

VR Cultural Experience - 3D Artist & Motion Capture Lead

A VR experience showcasing the history of Ayscoughfee Hall in Lincolnshire, funded by the National Lottery Heritage Fund in collaboration with local heritage organizations.

Key Contributions

  • Created all 3D characters from scratch, including ARKit facial blend shapes
  • Built the entire first floor environment with period-accurate modeling and texturing
  • Directed and performed motion capture sessions
  • Cleaned up and integrated all mocap data
  • Additional environment work throughout the project

The project brings visitors through different periods of the hall's history using a combination of environmental storytelling and motion-captured historical characters.

Voyagers Short Film
Character Design
Environment Modeling
Character Design
Environment Modeling

Voyagers

Short Film - Writer, Director & Technical Lead

A 5-minute science fiction short film I wrote and directed at MBD, designed to showcase virtual production capabilities while upskilling the team in motion capture workflows.

Key Achievements

  • Wrote the script and directed the project
  • Managed MBD's 8-person team throughout production
  • Created the character from modeling through final rigging
  • Led motion capture sessions using Vicon systems
  • Handled all mocap cleanup and integration
  • Set up real-time camera tracking with Unreal Engine for virtual compositing
  • Edited the final film

Recognition: Nominated for We Are Creative's Independent Film of the Year and Manchester Lift-Off Film Festival 2025. Winner of Best Short Animation at Buffalo Roots Film Festival 2025.